![]() ![]() Players will also be able to cancel missions they have accepted, adding even greater freedom to the system. GIANTS has also removed the time limits on missions, as well as added the ability to save while a mission is in progress, so you can rest assured that your work won’t go unrewarded if you need to leave halfway through a job. This will also allow players to develop a “specialty” if they so choose, as (for example) they may decide to invest in large harvesting equipment and act as a harvest contractor for various farmers around the map. Using your own equipment will allow you to keep more of the payment in your pocket, since you won’t be paying for the leasing of the necessary equipment. This is a tweak to the system seen in Farming Simulator 17, where the work was done once the harvesting was completed.Īnother change from Farming Simulator 17 ‘s system is related to the use of equipment – previously players were required to use the equipment given to them for each mission, but Farming Simulator 19 will allow players to choose between leasing the necessary equipment or using their own. The screenshot provided also shows that the missions may entail more work than before – in this case, it indicates that after harvesting the crop, the player is also required to deliver the product to a certain location. These missions will require the player to perform all parts of the process, from cutting the grass to baling it to delivering it to a designated spot on the map. ![]() ![]() Job types will include those seen in Farming Simulator 17, with the added inclusion of transport missions (returning from Farming Simulator 15 ) and a brand new mission type: hay and silage baling. Rather than forcing the player to travel to a certain field – or find a job board – somewhere on the map, Farming Simulator 19 introduces a contracts menu, which will list all currently available jobs. According to the developer that GIANTS has published, it appears as though the systems from the past two versions of Farming Simulator have been combined and enhanced to create the system for Farming Simulator 19. Players could be asked to plough, cultivate, seed, spray, or harvest. The activities in these missions included fieldwork at every stage of crop growth, depending on how far along the crop was on the field the player chose to do a mission on. Farming Simulator 17 took a different direction, with players completing work for neighbouring farmers who owned the other fields around the map, gaining loyalty (and reducing the price to buy those fields) along the way. In Farming Simulator 15, players used a “job board” placed at several locations around the map to accept missions such as mowing grass or transporting items from one place to another. The ability to do work for other farmers has been present in the series for quite some time, but it has continued to evolve. GIANTS Software has released another developer blog, this time providing details on the revamped mission system for Farming Simulator 19. ![]()
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